7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
6.4% were in League of Legends
6.2% were in Roblox
5.8% were in Dota 2
5.4% were in FortniteThat is a lot of people playing free-to-play competitive multiplayer games.
Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.
I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”
I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.
But the thing is, if it’s a game that you play a lot, the purchase price per hour of play becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.
You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.
If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.
Free means you can easily get any friends to dip in and play which is a big factor.
Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.
Also big up for Cataclysm: DDA. One of the greatest games ever made.
It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.
That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!
Free means a hell of a lot when you are a child with approximately $0 in expendable income.
I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.
But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.
3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.
Which ones ? Apart from CSGO, the others have always been free (on the technicality that Fortnite BR is different from the original game)
CS was paid, Dota and Fortnite had “early access” packs before being released. Yeah fortnite is the odd one out here with keeping early access stuff to seperate gamemode and still costing money, but was originally planned to transition to f2p.
Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.
I read every one of those and thought. Well that’s a new game. Apparently I’m old.
Apparently I’m old.
Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:
https://old.reddit.com/r/Realmz/comments/qoowgl/assorted_realmz_files_codes_realmz_character/
These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.
Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.
League of legends is two decades old now, so if you’re thinking it’s new, yeah that’s on you 😜
I’m going to be honest I just looked up the game for the first time and had no clue it came out in 2009. I hadn’t ever heard of it until a few years ago so I just figured it was some new game. The whole warcraft/dota thing was crazy to me.
Crazy how?
I just learned that DOTA was a wc3 mod originally like last month, so I’m assuming that’s what they mean?
Edit: and how did I find out? Well, Basshunter’s “DOTA” music video of course. Which coincidentally I also learned was about DOTA the game lol.
@tacofox @AwesomeLowlander wasnt LoL made by some of the original DotA modders? But somehow valve ended up with the rights for the name so they made DotA 2 as a standalone game? It’s been ages since iv’e seen an article about the origins of those games :D
Sounds very valve-ish. But my knowledge ends at Basshunter 😅
There were many people who worked on dota back then. There was no official version to begin with, you could find a dozen variants in bnet on any given day. Slowly it got centralised. Some of the modders ended up at LoL, others ended up at Valve. The name wasn’t copyrighted, nobody really owned it. Valve kinda inherited it by virtue of hiring the guy running the mod team at the end.
I’m playing Counter-Strike 2
… exclusively on a modded server hosting a Warcraft mod
… that I found because I was searching for the same thing I played on CS:S over a decade ago
I don’t get how people are still into those old games. I like new experiences too much
People don’t get bored of playing/watching the same sports their whole lives
Honestly, most new games just fucking suck. They’re too expensive, often don’t run properly at launch even on excellent hardware, and those that don’t have micro-transactions built-in require you to purchase DLC to get the whole game.
On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.
Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won’t enjoy as much as the games I bought 10 years ago?
It’s why I usually wait at least a year after release to consider whether or not I’m going to buy a title.
I don’t know if I agree about new games. This is a bit of a problem with some AAA games though. The indie game scene is still thriving as far as I can tell, in some genres more than others. (E.g now is a great time to be into FPS games.)
A good old game can occupy you for many hours though, and it’s hard to make good games period. I’m not surprised that a few older games dominate the market.
New AAA games suck.
I either play indies or old AAA games. It all went to shit around the beginning of the PS4/X1 era, so yeah, my upper bound is about 2013.
I have hundreds of games on steam.
I mostly play minecraft.
My games library is so huge, and I suffer from choice paralysis all the time.
You might get some use out of this Steam randomizer, I’ve used it before when I can’t pick what to play. You can apply filters too.
⭐w⭐ Thanks!
Terraria. Every time I fire up the deck to buy a new game, a few days later I am back to Terraria.
I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.
Have you looked at mods? I’m sure I saw an auomation mod for Terraria a while back.
Same might be true for starbound. But I don’t know much about its mods.
I suppose in a few months, after this current round of Minecraft, I’ll be pulled into Terraria again. I had a pretty good head of steam on the way to finishing my 2 year old run of BG3 when I made the mistake of opening Minecraft… Terraria is about the only thing that could rival minecraft in addictive qualities for me. It has the added benefit that I can talk my wife into playing Terraria but she won’t touch minecraft.
There’s a group working on a terraria mod pack with all of the big mods with custom integrations. It’s very cool.
Turns out that people like playing games that respect their time and aren’t a glorified second job. Who knew.
that respect their time
I know you’re not talking about old school RPGs. The older games tended to pad playtime by having insane difficulty levels or by requiring grinds. Hell, my favorite JRPG (edit: Legend of Legaia) is specifically more grindy in America, because the devs decided to slash the experience and gold drop rates by like 50% for the American release, and make all of the enemies hit much harder. So you need to be a higher level to be able to survive, and you need to grind twice as long to reach those higher levels and to be able to buy better gear. I like it despite the grind, not because of it; In most of my play throughs, I end up using cheats to avoid the grind.
and aren’t a glorified second job
I mean, games like Ultima Online, RuneScape, Diablo, and EverQuest have existed since the 90’s. Hell, RuneScape used to be extremely approachable for young players because it didn’t require a good computer or any installs; It just ran directly in your internet browser.
The bigger reason many adults feel this way is not because games have gotten longer or harder. Adults simply have less time to play. They don’t want to spend a bunch of time researching optimal builds or grinding rank in multiplayer matches. Instead, they want to fall back to the games that they already know how to play. They’re willing to ignore the fact that their favorite single player game requires 10-20 hours of grinding, because it doesn’t feel like work to them. Or if it does, they can just use cheats to get around it. They don’t need to research how to get a specific item, or how to approach a specific boss fight, because they have already done it a dozen times.
Why would you write this and then not say what your favorite jrpg that is specifically more grindy in America is? Do you write clickbait headlines for a living?
This would be a great time to promote [email protected]
JOINED, any more ways to find sublemmings idk what are these called lol
I’m not patient, I’m just broke.
People are reading the headline and assuming they’re talking about older single-purchase games, but the article is actually referring to mostly MTX-driven games that get continuous updates.
And the data further shows, in Newzoo’s own words, that these 908 million “PC players are heavily skewed towards older, live service games.”
Remember that even things like Rocket League are about a decade old at this point, and games like LoL, Dota 2 and CS:GO are even older
Because crypto miners ruined gaming top end GPUs used to be $300 Max, now were looking in the thousands to have the best GPU for like 6 months, and you can’t buy a used one because it could be a clapped out card used in a crypto miner
I don’t think it’s even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I’m probably not getting in on launch because there’s a big chance I’ll probably start playing Stardew Valley for the n’th time, because I feel like that’s what I want to play. I’ll probably play DS2 when I get the Kojima itch.
Bitcoin switched to industrial ASICs a long time ago, and Ethereum has completely moved away from proof-of-work mining in 2022, see: https://ethereum.org/en/roadmap/merge/
The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.
GPU mining is pretty much completely dead because after Ethereum switched the yields on everything else tanked, no one mines with GPUs anymore, at least not for any major blockchain. GPUs are mainly being used with AI now
That doesn’t mean that their effect on the GPU market will up and vanish overnight. Market correction doesn’t usually go down as fast as it goes up.
Edit: add to that the tariff situation and the standoff with China and Taiwan (where all the processors for gpus are made), and you have a situation where things are just going to get more expensive no matter what.
It’s AI at this point. Nvidia considers the gamer division to be vestigial. They were a $700B market cap company that was primarily known for gaming GPUs. They are now quadruple that with AI, and that’s even with some recent hits to their stock price.
The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.
I don’t follow crypto trends so I hadn’t heard about this either.
I had to look up proof-of-stake, and for Ethereum apparently is required to stake 32 coins to operate a node. Another google search shows me a single Ethereum coin is just north of $2k USD. So someone mining Etherium today needs to have more than $64k if Etherium to even run a node now?!
Pay to play baby! Let’s reinvent the banking system by doing the same exact shit.
I find it kind of funny how games are becoming more mainstream, but every once in a while I still meet people that are like “games are a waste of time”. But then again I guess people said that about movies and tv and still do sometimes.
Also I’ve been playing guild wars 2 again. Base game is like 10 years old but it’s still fun
I think the people who often say this feel some personal guilt for how much time they feel they’ve wasted instead of doing whatever it is in life they have yet to achieve. It’s a matter of perspective.
Most new AAA games suck, that’s why. I miss when games were made with passion rather than for a quick soulless cashgrab.
Now they’re made with marketable ‘passion’, ‘dedication’, and a team with ‘a family atmosphere’. My personal favorite ‘respect for the lore and previous games in the series’ definitely never has made a triple A game worse for wear.
Disingenuous buzzwords with no objective meaning behind them are my favorite things to hear in a game. It tells me to steer clear as far away as I possibly can. Which is a shame because I’d like to be excited about vampire: the masquerade 2.
Steph Sterlings’ recent video hits it directly. The big publishers see Balatro doing well, so they go copy Balatro. They spend a lot of effort looking for the next Balatro in all the wrong places. Their attempts to copy it will fail, because people who like Balatro will just play Balatro. This will continue until there’s a new indie darling dominating the sales charts, and then they’ll try to copy that.
The industry is deeply misguided.
It feels like it’s always been this way. The amount of ‘doom clones’ from the way back times are not to be forgotten.
It has, and its not just games though. Clothes, cars, movies, anime, even food all have trends. There are those that innovate, and those that imitate.
Oh, I’m sorry, I thought I just didn’t like games/am depressed/games are getting BETTER, actually.
Games as a whole are getting better, but AAA is getting worse.
Indies are so good right now, and most without crazy DRM!
Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?
We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It’s kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.
90% of every entertainment medium tends to be terrible, but when we look back we mostly remember the 10% that were good and only a few of the absolute worst to laugh at.
AAA games are legitimately worse now than before, but the gulf isn’t as big as people are claiming.
I think they’re both better and worse.
In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.
In more recent times I think we’ve actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they’ve ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.
In general, I’d agree that games are getting better, if for no other reason that there are so many made these days that eventually you’ll find something great.
If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.
I am on a 6 year old computer playing 10 year old games. I don’t see a need to upgrade anytime soon.
I’m on a 5 year old computer playing 20-30 year old games. I’m good over here. 😂
I do hate being in the never ending upgrade cycle but the 10 year old games are limited, at least the ones I like to play.
Built a new killer rig last summer. Have spent 90% of my time with it playing HL1 mods.
Recently upgraded to a 7800x3D, 64GB DDR5, and a 4070… which I’ve been using to get back into modded Minecraft recently.
Well. The nature of my backlog is like I wait for games to come down in price and by the time I get to them they’re 10 years old haha.
I also have a habit of playing through the entire series before playing the newest one. I’m currently playing Legend of Heroes: A Tear of Vermillion which is the 4th game from Japan in that series but the 2nd to be released in US, SO I’m playing through it even though I don’t like it and will beat the next two games to finally play Trails in the Sky which is the one I really probably should have started with.
I do that with all my games, like Doom Eternal looks cool and so does the upcoming Dark Ages, but I went back and played Doom 1 & 2. 64, then the updated remaster of Doom 1 & 2 when that came out, and now I’m working on Doom 3. I got one more whole Doom game before I even get to Eternal.
I can wait till a game is $5. I’ve got so many to enjoy already.
Darktide, you’re worth $5. Admit it. Release a dlc pack with new maps gamemodes characters classes whatever if you want more money. But the base game is worth $5.
I wanna shoot the heavy bolter at shit. The sounds for the gun sound so satisfyingly chunky. Slap that hunk of metal in the emperor’s name. Hell yeah
See you in 2-3 years
Does “older games” only mean the initial public release? So world of Warcraft, Dota 2, Minecraft… all those games that are constantly updated etc. too?
Because that would be a really useless statistic. Many games are not a one time release and done thing anymore. They evolve over time. The games I listed have large player bases.