I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I’d try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there’s a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon’s later entries since there’s more than one.

Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm doesn’t seem as big, you don’t have a way to know that you’re tired as readily, you just have to watch for the signs and the village you visit doesn’t seem as characteristic. It’s a basic farming sim, it has to start somewhere.

But Stardew Valley does so many things that it is easier to revisit.

  • Mechanismatic@lemmy.ml
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    11 days ago

    I tried, but I just can’t go back and play Oblivion after playing Skyrim with all the quality of life mods. I’m waiting on the Skyblivion release to revisit it.

    • dogslayeggs@lemmy.world
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      11 days ago

      I actually did. After waiting 10 years for a new TES game after Skyrim, I got bored and installed Morrowblivion. Played that all the way through. Then I played Oblivion with some visual mods. It was still quite fun, though I didn’t do a full play through. If I hadn’t already done a full play through, then Oblivion would still be an awesome game after playing Skyrim.

    • emb@lemmy.world
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      11 days ago

      I’d say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it’s rewarding if you see it through.

    • tonyn@lemmy.ml
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      11 days ago

      The loading screens omg

      I put hundreds of hours into that game and loved all 15 of them I spent actually playing

  • cattywampas@lemm.ee
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    11 days ago

    Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn’t aged well when compared to something modern.

  • Jakob Fel@retrolemmy.com
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    11 days ago

    Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.

      • Jakob Fel@retrolemmy.com
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        10 days ago

        I’ve known of gzdoom for ages but haven’t gotten around to trying it. I just really like how that duology Steam release because it’s just “pick up and go” with modern resolutions, tweaks and that incredible soundtrack remake.

    • hobbsc@lemmy.sdf.org
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      10 days ago

      things like dsda improve the game so much. It’s hard to go back to the original game files.

    • Mandarbmax@lemmy.world
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      10 days ago

      I actually really like OG Dooms just as much as the new ones. I didn’t play either until just a few years ago so no nostalgia. They are very different and so I don’t feel like they step on each other’s toes too much.

      • TriflingToad@sh.itjust.works
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        10 days ago

        I agree. Doom 1 and doom 2 are like exactly the same fun level as Doom Eternal, just in a different way.
        Tbh I didn’t like “Doom (2016)” that much. I’m sure when it came out it was amazing considering doom 3 was the most recent thing, but I played Doom Eternal first and compared to the FUN of eternal, it just doesn’t stand up to the “rip that guy in half then latch on that demon with a flaming chain on my double barreled shotgun so I can use a Lazer balista to shoot that other demons head off while in midair to go chainsaw the flying meatballs eyesocket” of Doom Eternal

  • oddspinnaker@lemm.ee
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    11 days ago

    This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.

    You can run, for one thing, and the controls are more responsive in general.

    It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.

    They did a great job updating the game!

    • WolfLink@sh.itjust.works
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      10 days ago

      Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.

  • emb@lemmy.world
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    11 days ago

    The early Pokemon games are pretty rough, after you get used to improvements from the GBA era, particularly the remakes.

    Likewise, the original NES Metroid after playing Zero Mission? Takes some getting used to.

    • ColeSloth@discuss.tchncs.de
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      11 days ago

      I enjoyed the fighting simplicity of the original pokemon games. I could recognize and know the names of 151 pokemon and their weakneses/strengths. Now there’s too many pokemon and too many counters and hybrids. Too much work to keep track of.

      • venotic@kbin.melroy.orgOP
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        11 days ago

        As much as I adore, love and still prop Gen II as peak pokemon. I also have to blame Gen II for bringing in EV and IV that has served for the longest time, as fuel to the fire. Additionally so has making pokemon born and all that.

        Now there’s mega-evolutions, old pokemon have aurora forms or whatever. Why complicate it?

        • M.int@lemm.ee
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          10 days ago

          The IV and EV system in Gen II is the same as in Gen I.
          The “mordern” EV and IV system that’s being used today was introduced in Gen III with Ruby and Sapphire.

    • Worx@lemmynsfw.com
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      10 days ago

      That’s just crazy talk. Pokémon Blue is my favourite, although I’ve only played up to gen 4 (Diamond, I think is the name). It’s not as good as the previous generations and the physical special split is just weird IMO. I’m sure that’s an unpopular opinion for people who are used to playing like that though, I think it would make more sense to me if it was how it had always been. Abilities were a neat addition though, I’ll give you that

      • emb@lemmy.world
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        10 days ago

        Even though it’s hard to go back, I think Gen I is still quite good. I replayed Red maybe 3ish years ago, and had a great time. It’s just that it’s very rough around the edges until I’m used to it again.

        The main thing that made me bring it up actually was remembering going back after playing GSC, and really missing the in-battle exp bar.

        I’m surprised to hear you didn’t like the physical/special split, I think it makes much more sense the new way.

        That split was great, the sp. atk/def split is very good, hold items and abilities added a lot. Inventory management got a lot better in later games. And monster sprites did too, although the bad sprites in Gen 1 have a lot of charm and nostalgic appeal of their own.

  • fefellama@lemm.ee
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    11 days ago

    A lot of strategy games fit this bill to me. Mainly the Paradox ones like Europa Universalis or Crusader Kings. I’d much rather play the most recent version (EU4 and CK3). However, it’s interesting that I feel the exact opposite about the Total War and Civilization Series, where I’ll prefer the original Rome Total War and Shogun 2 Total War over many of the more-recent games, as well as Civ V over VI and VII (though I haven’t played VII yet, to be fair).

    The Football Manager series also comes to mind. There’s little tweaks and improvements each year (this year being an exception where they are redesigning the entire engine) so I prefer playing the most recent one (even if I still boot up a few of the older games for some nostalgia every now and then).

  • ElectricMachman@lemmy.sdf.org
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    11 days ago

    I would love to experience X-COM UFO Defense, but the only X-COMs I’ve played to any extent are the two “modern” Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.

    • Nalivai@lemmy.world
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      11 days ago

      If the originals are too difficult to sink your teeth it, you can start with Xenonauts.

    • Mandarbmax@lemmy.world
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      10 days ago

      OG XCOM has a really rough learning curve for sure. It is easy to understand the fundamentals of but it takes a lot longer to get it well enough to really enjoy. Once you do learn it I feel like it is different enough from new XCOM that you can enjoy both. I love new and old xcoms a ton.

      • MintyAnt@lemmy.world
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        10 days ago

        Old XCOM also likes to bend you over and fuck you over a lot. And that’s the way we liked it!

        • Mandarbmax@lemmy.world
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          10 days ago

          I will say that new XCOM can be good at that too. It really is the most important part and I’m glad they didn’t leave it out of the remake!

        • Hugin@lemmy.world
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          10 days ago

          Ah yes. Land Skyranger, open door, sectoid throws grenade into Skyranger. Evac with one survivor. Good times.

    • cecilkorik@lemmy.ca
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      10 days ago

      OpenXcom is a fantastic reimplementation of the original, and has some even more fantastic mods. I agree if you’ve never played it before and aren’t too familiar with old school “Nintendo-hard” games, it can be extremely challenging even on the lowest difficulty. Fun fact, the original had a broken difficulty selection and reset to the “easiest” difficulty after reloading any save game, so most people never truly experienced a full run at any difficulty above “easiest”, so that’s just naturally perceived as the way the game was meant to be balanced. Don’t be ashamed of playing on the easiest difficulty or using “cheat” mods if that’s what makes it playable for you. There’s nobody to judge you but yourself and what matters is that you’re having fun. And it is a ridiculously fun and replayable game, to me at least.

  • RightHandOfIkaros@lemmy.world
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    11 days ago

    NES Metroid, being replaced by Metroid Zero Mission.

    NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.

    Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.

    All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won’t get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won’t get more original game content and story like they would playing RE3 Nemesis. They wouldn’t get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.

      • RightHandOfIkaros@lemmy.world
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        11 days ago

        If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.

    • MimicJar@lemmy.world
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      11 days ago

      I completely agree and to I’ll add that this also applies to Metroid II. As Metroid II was on the Game Boy the game resolution is far too small to ever revisit. For a side scrolling game you can barely see what is in front of you.

      Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.

  • njm1314@lemmy.world
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    10 days ago

    Mount and Blade. Warband is just the better version all around. It works in reverse too cause Warband is better than Bannerlord.

  • Surp@lemmy.world
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    11 days ago

    Diablo 2 Lord of destruction, Diablo 2 resurrected is sooo much better in many ways I’ll probably never play the og again.

  • Duamerthrax@lemmy.world
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    10 days ago

    I can’t even leave the starting room of the original System Shock. So glad the remake updated the controls.

    I did manage to finish System Shock 2, but the “puzzles” are just RNG, so I’m hoping the remaster changes that and maybe even fixes the ending.

  • BmeBenji@lemm.ee
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    10 days ago

    Call of Duty: World At War Zombies

    Every map in WaW zombies has been re-released at least twice. WaW zombies is cool because of how simple and barebones it is, but holy fucking hell that game was not coded for any sort of melee combat. The zombie bodies are so damn large, according to their hit boxes. Try to run past them but brush up against their pinky? Guess you’re done. Also for some reason the co-op splitscreen is not split vertically, and it’s not split horizontally, each of the two players just gets a quarter of the screen in a tiny box. Who knows why.

    I love it to death but it’s real hard to go back to it.