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Joined 5 months ago
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Cake day: November 20th, 2024

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  • If something like USB doesn’t show your video, it may be too new of a codec (it may want mp4 or mpg or avi or wmv (mov or m4v?), not webm or mkv etc).

    One thing to consider may be media-capable consoles (PS3/Xbox 360? and newer). Or an older computer, or maybe someone will be fine running it off of their laptop (or phone if you have a cord/casting).

    You may want to use some sort of server (simple HTTP, perhaps even a media server) if you have a video-capable (+network-capable) device that does not have enough storage. You may need to do firewall/port stuff for that (fixed local address), though it might be more convenient in some cases.


  • I think so, but that’s also has massive tradeoffs on its own. If I did that, it was probably mostly Robot w/Ser Junkan runs.

    I probably would prefer a mod that makes active items only show up in shops (or perhaps chosen selection/loot-table at the start or per-character). Also: have the RR leave junk when taking some items (not ammo).

    I do see one mod (Justice) to alter spawning which would probably help a bit (depending on the character, still not perfect early on). Plus I have other games to be bad at, some of them free (and slightly less frustrating).




  • Vector/polygonal, truly implemented for the technical benefits* and likely untextured**. Which will make it more niche than the early 3D stuff that did use vertex colors ( EDIT: such as Spyro (specifically skyboxes, LoD) and Crash Bandicoot (Crash’s animations are cool too)).

    3D polygonal+vertex color actually isn’t that difficult to do. I’ve done some, the real issue (aside from making it good) is actually the animation/game around it. I haven’t done much and continue not doing much because personal stuff.

    2 examples (of my own stuff) I've used many times before

    * less data while also rendering at native res without needing extra work (8K or even on a 50ft Billboard? Sure). MIDI (you can use higher-quality soundfonts) or other procedural stuff (sounds, textures) are nice too.

    ** I’m not against not-too-many general-use textures, but I tried this (including a watercolor splatter texture I made) without mapping and wasn’t really happy with the results… plus normal maps won’t work with per-vertex materials¯. So this probably takes a lot of effort/skill to work as-intended.

    ¯ not strictly necessary, but I don’t mind the idea aesthetically and a free optimization sounds nice even though this aesthetic is already a low bar (unless it could help with webGL, mobile, VR, or really old devices etc?)