

Getting a bit ahead of yourself, we’re only on 3070 so far!
Getting a bit ahead of yourself, we’re only on 3070 so far!
Ah, seems you’re partially correct - steam has a command for downloading a specific depot version. You need to know the specific ID to download, and notably games can use multiple depots to form the game files, but I thought you needed to use something like SteamCMD or DepotDownloader for that.
I’m still upholding the fact that it’s not a “proper” feature, while I appreciate having those kind of utilities put in the user’s control, this isn’t something most people could figure out themselves.
It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.
That’s not an official/proper feature on steam, there’s nothing in the interface to select an older version, right? Just the beta system that lets developers have multiple branches available, which is often used to keep a limited number of previous versions available.
The issue is that the wands being made from the same core doesn’t have any explained effect before this event, when an explanation conveniently appears, now being a known event that has happened before. The issue is that, to my knowledge, things just happen that have no prior explanation, which sugests they’re just being made up on the fly to fit the narrative, which in turn means the reader/viewer has no way to anticipate them.
In what I’d consider a “good” magic system, things fit together. They don’t have to be revealed immediately, but often there will be hints, and when the reveal is made it’s gonna at least fit into the void in prior knowledge. This is, of course, my subjective preference, but I think HP goes so far into the opposite that it’s just random stuff made up to justify whatever the author wanted to happen with no reasonable explanation.
I don’t think so, I believe the reasoning only showed up shortly after the event, though it’s been a really long time since I’ve read HP, I’d be interested in knowing if I’m wrong
I’m sorry, no Deus ex machina? Am I misremembering the bit where suddenly two wizards casting a spell at each other at the same time for a prolonged duration reverses cause and effect and makes dead people come back as ghosts to give the protagonist advice?
I can agree that stories don’t need a “good” magic system, but I also feel like HP has glaring holes in places that negatively affect the experience. It’s still a fun story, but I definitely think it could be better if the magic made more sense.
Reminds me of Roll out the Fallout by The Chalkeaters