
I find the problem with open world games tends to be that it’s really hard to have any depth in them. Since the player can go anywhere and do quests in whatever order they stumble upon them, it’s hard to have interesting progression and development of the world. I find I prefer the hub model Bioware uses where you have sort of open worldy segments that are stitched together into an overarching story.
Oh that sucks, I’ve been playing it on Steam Deck and haven’t run into any show stopping bugs with Proton emulation for it.